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Saving Pebble(Alpha)

Saving Pebble(Alpha)

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Devlog

  • Smol update(tutorial)
    February 09, 2024 by LeBreadConsumer
    1
    #development
    Hi all! This is a small update, here is what's changed: A small temporary tutorial added Fixed numerous small bugs... Continue reading
  • We are hearing you guy's! (combat test update #1)
    February 05, 2024 by LeBreadConsumer
    1
    #Development
    Hi everyone! We got a lot of quality feedback from you guy's! It's good to read people liking different aspect of the game, like the art, sounds and the core idea. But we have to address that right no... Continue reading
  • Content update #0.5
    February 02, 2024 by LeBreadConsumer#Development
    Hi all yall! So we released this update a little sooner than we planned. The scheduled release would be tomorrow , but as the programmer I can't work on the game that day so we decided to give you the... Continue reading
  • Small hot fix and what's next
    February 02, 2024 by LeBreadConsumer#Development
    Hey hey people! First of all we want to thank every player for the feedbacks! Less than 12 hours more than a 120 people tried our game! :D For the first update we made some little bug fixes: damage up... Continue reading
  • Improve My Game Jam 31 devlog #1
    February 01, 2024 by LeBreadConsumer#Development
    Hi yall! Welcome or first devlog, made for the Improve My Game Jam 31! A little bit about the game before we get in the meat of it. Saving Pebble is a small roguelike with turn based combat. Every fig... Continue reading
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