Saving Pebble is a story oriented small roguelike game, where you fight a series of different enemies on one on one turn based battles, while upgrading your character to save your lovely pet rock.

The game still heavily in development, this little demo purpose to collect valuable feedback about the gameplay before we start fully flash out everything in the game.
The features we currently have:
  • 2-3 minutes of gameplay
  • fully working turn based combat system
  • a beautiful art style
  • a handful of character upgrades
  • 7 enemy types
  • one game mode
The features we plan to have in the future: 
  • 20-30 minutes gameplay per run
  • 3 game modes(story,  full rogue like, custom)
  • 30 main enemy types
  • 40-50 character upgrades
  • short cutscenes for story mode
  • proper sound design
  • minigames?
  • i dunno we will see

If interested in participate in future playtesting or just want to follow the future developments, join our discord server or keep an eye on this itch page :)

Saving Pebble Discord server

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorLeBreadConsumer
GenreStrategy, Adventure
Made withGodot, Adobe Photoshop
Tags2D, Casual, Comedy, Fantasy, Roguelike, Short, Singleplayer, Turn-based, Turn-Based Combat
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

Development log

Comments

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Much more of a challenge then when I played it last time. Now I feel that I have to think a bit about my actions.

cool game and very funny, very good game.

(+1)

Cool art and interesting gameplay. The game was a bit too easy maybe but I guess that should be easy to fix. Great work on this! I am looking forward to the full game.

Thanks for the feedback!

We already made some changes to address the difficulty, if still interested in the game give it a try again and let us know what you think! :)

(+1)

Very well designed combat system and animations, though a few balancing issues, since hitting the enemy was always the best choice. After the first enemy, the game froze on this screen for me. Not sure why. I like the artwork and clear design. 

(1 edit) (+1)

Really like this so far, just I've got the same issue after defeating the first enemy.

Thank you guys for the feedback!

We already managed to fix this issue, and added a lot more small thing! 

If still interested in the game give it a try again and let us know what you think! :) 

(+1)

defense feels unbalanced as its absolute numbers and too short obviously :X

(+2)

Great game!

(1 edit) (+1)

FUN! My first playthrough was a blast! The combat is intuitive and extremely pleasant for its quick and forward UI. The art is amazing and Naka should be proud of his work! Regarding the balancing of items, it seems that defensive upgrades are a tad overtuned, I've won my only run just with just thorns and defending every turn (I couldn't help it, my love for reflect builds is unbearable).

There's a lot of potential for this game, keep striving for more content and i'm sure your game will be a hit!
Keep up the stupendous work and I HOPE PEBBLES IS SAFE AND SOUND!!
(Edit: If  you two ever feel like localizing your game to PT-BR, I'm your guy HEHEHE)

(+2)

so far you on a right track only lost once and won  still need to add more so gameplay last a bit longer its still bare bones to get very constructive criticism which parts need improvement but for now just lengthen on the gameplay to maybe 5 minutes give more rule for feedback and kindly add link to google feedback form

(+1)

Ty, for your feedback! in the next few days the game will be longer, proper sound design will be added. Also Google form will be added for play testing sessions. Feel free to use the Suggestions channel on our discord until than, or leave comments here as you did 👍. 
Thanks For being our first ever player 🧡

the art style and game design hooked me moment i so it on x. will definitely give you some pointers  in discord where to improve overall this is going to be an amazing game.keep it up